Some of these include the Heavy Machine Gun (self explanatory), a Rocket Launcher (jokingly dubbed “Rocket Lawnchair” due to the way the announcer pronounces it in later games), a Shotgun (literally disintegrates bad guys), Flame Shot (tons of fun), Enemy Chaser (homing missiles), Drop Shot (fire bouncing balls), and the Iron Lizard (which sends little robotic exploding lizards flying across ground.) All of these have limited ammo, but since you lose your weapon when you get killed, and you can usually only take one hit, it’s to your advantage to go wild. Sometimes this is the only way to get past foes with otherwise impassable shields.Īlthough you’re equipped with a pistol as a main weapon, you can also pick up tons of weapon power-ups, which are sometimes given by rescued hostages. The gameplay itself also seems to take some small inspiration from Shinobi, because you can run into most enemies without dying, allowing you to sneak in melee attacks if you get close. Since most of them were created as arcade games, they’re not exactly “fair”, and you’ll usually find yourself dying quite often, especially since the action is brimming with absolute chaos – the screens are routinely filled with enemy soldiers coming from directions, gigantic machinations launching hellfire straight at you, and random explosions causing untold amounts of debris to fly everywhere.
#Metal slug 1 series#
Certain home versions also have female drill instructors which seem pretty popular with artists but don’t actually appear anywhere in the game.Ĭompared to Contra, Metal Slug is a bit slower and more deliberate – they actually only run at 30 FPS, compared to the 60 FPS of most 2D side-scrollers – but avoids the memorization/pattern based sequences that took over Konami’s series in the later home installments.
#Metal slug 1 portable#
Some of the portable games also feature exclusive playable characters, such as Gimlet and Red Eye in Metal Slug: 2nd Mission for the Neo Geo Pocket Color, and Walter and Tyra in Metal Slug Advance for the Game boy Advance. On occasion, you’ll stumble upon Rumi Aikawa, a backpacking allied agent who will drop food and other items.
This guy’s name is Hyakutaro Ichimonji, and other than his amazing powers, he looks identical to the other hostages.
Allen O’Neill is a bald-headed buffed marine soldier wielding a Gatling gun – he’s a huge pain, but his tagline whenever you kill him is “See You in Hell!” Despite his multiple deaths, he shows up in later games perfectly healthy.Īmong all of the scruffy bearded hostages you find, sometimes you’ll find one that follows you and will continue you Hadoken bad guys for a certain amount of time. General Morden is an evil general who causes a ton of trouble for the Peregrine Falcons, although him and his crew later join to help fight off the Mars People, a group of aliens that seek to rule the planet Earth. There are also a handful of other secondary characters. CharactersĬlark, the other Ikari Warrior, is more of a grappler, and can pound foes right into the ground with his Super Argentine Backbreaker. They’re almost all identical, up until Metal Slug 6, which bestowed unique abilities to each character. From the second game onward, any player can pick from one of four characters. In the first game, player one controls Marco and player two controls Tarma. The series later gets more ridiculous with aliens and robots and supernatural beings and creatures living beneath the earth’s crust. Only our heroes, part of the Peregrine Falcon division, can stop him. General Morden, a high ranking official in the Regular Army, defects to the Rebellion, and brings them closer to victory. The gist involves two military groups, the Regular Army and the Rebellion – who are at war with other.
Like most SNK games, Metal Slug has a whole backstory which is almost never communicated in the games – most of them don’t even have proper intros.
#Metal slug 1 movie#
Compared to the 80s action movie commandos of that series, Metal Slug is a much more cartoonish take on war, combining gorgeous animated sprite artwork with dark comedy violence. SNK’s most popular non-fighting game during this time was Metal Slug, a side-scrolling action game not unlike Konami’s Contra. After the success of the legendary Fatal Fury, the Neo Geo became almost exclusively the home of 2D fighters.